![]() who, by the sounds of it, was very much in favor of public transport. Which brings me to today's subject: Prodeus, not to be confused with Proteus, which was a walking sim from 2013, or Parodius, which was a series of cutesy arcade shoot 'em ups, or indeed, Probus, who was a Roman emperor in the third century A.D. Maybe we could broadcast a popular children's cartoon in which every episode's plot is resolved by a character setting themselves on fire, then wait twenty years and buy a controlling interest in every major burn ointment manufacturer, or perhaps alternatively, just hack out another fucking Doom clone. The ongoing glut of indie retro boomer shooters has proved the absolute motherfuck out of the twenty-year nostalgia wave theory, so now I'm just trying to think of a way to exploit it. They had a few somewhat big streamers play Reflex a bit (DraQu, ddk, Vo0, and some others), but not much else to spread the word.This week in Zero Punctuation, Yahtzee reviews Prodeus. Their KS failed, they went to early access Steam and had a fairly quick death despite having a really well-made engine with lots of modern features. Reflex, sadly, never broke through the noise. I can't imagine that's very common for indie games. And most notably Epic picked up Diabotical as an exclusive, and provided funding for Diabotical dev. Satisfactory, for instance, is pretty popular (7k concurrent players on Steam) and I've seen the dev streams at ~2k viewers. It doesn't seem like a lot, but when you compare that to other dev streams, it's quite good. I saw 2,000+ viewers on 2GD's stream regularly. They had a successful Kickstarter (that's not too common) and they had huge streams on Twitch for dev updates. And you have studios putting in hundreds of millions of dollars into games.ĢGD actually did a fair job marketing Diabotical, imo. The video game industry is bigger than music and movies combined. So many games being released, so many high-quality indie games, too. Video game "journalists" will cover anything id Software announces because that's the home of Doom, Wolfenstein, and Quake. Much more successfull games haven't been this remunerative.Īnything id Software releases gets free publicity because they're a well-known developer with an existing audience. QC brought in millions, all for an engine developed by a z tier software house for pennies and kept running by a "team" composed by 10 people at most (lately likely 2 or 3). When that wasn't possible, countless dumbasses were straight buying the crappiest, most jarrying vanities.Īnd for mthe first months QC used to cost 35 dollars, and tens of thosands of people paid that sum. It was designed from the beginning to be a low budget cash grab, that's precisely why they went after cheap low buget Saber company to design the crappy engine, the characters have 0 originality and are straight lifted from other, much more successful games, the bots are dumber than 1999's quake ones, etc etc etc etc.ĭespite all of this, tens of thousands of boomers and kids kept literally throwing moneys at their screens.Įvery first week of the seasons you see people running around with level 100 vanities, got trought buying and spamming xp potions and straight levels. Listen, it's very simple: Quake Champions brought in boatloads more moneys than it costed. Why should we compare to a br game? Why not to card games, then? "CULTIC - A Crunchy 90's Styled Cultist-Slaying Horror FPS Where the First Thing You Do is Die!" (game from 2018 with DuskWorld multiplayer) (Multiplayer mentioned on the last line of the description on Gog ) Nail & Crescent a Quake 1 inspired total conversion for the Quake 2 RTX engine, with an emphasis on tools and resources for community map/mod making. Necromunda: Hired Gun (looks visually great in the trailer)
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